Professional
Lacrosse - San Jose Stealth
Jan. 13-Apr. 13, 7:30pm
San Jose
HP Pavilion
525 West Santa Clara St, San Jose, CA 95113
Call 408 999-5700 and mention infoBayArea.com for
special discount tickets ($20 each, regular $25+). www.SJStealth.com
Fundraising Opportunities:
Earn $$$ for your non-profit organization!
Call Johnny Mouradian, General Manager, 408 999-5700
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Sat.
Fri. |
Apr. 07
Apr. 13 |
7:30pm
7:30pm |
vs. Rush
vs. Mammoth |

Lax 101, an introduction to the National
Lacrosse League and the great game of professional indoor lacrosse. We hope
that you find this section helpful in your introduction to the professional indoor
game.
The National Lacrosse League is North America's professional
indoor lacrosse league, featuring the best lacrosse players in the world. The
NLL has eleven teams playing in the major markets of the United States and Canada.
NLL teams each play a 16-game regular season schedule (eight home & eight
away) that begins in December and runs through April, followed by the Champion©ˆs
Cup Playoffs. All games are played on the weekends.
Professional indoor lacrosse
combines the physical play of hockey with the high scoring, fast pace and play-making
style of basketball. Indoor lacrosse is played inside the confines of an ice
hockey rink, with glass and rink boards intact. The playing surface consists
of a green dieter turf carpet that is laid down over the hockey ice. The two
teams combine to score a total of 25 goals in the average NLL game.
Each team
has five runners (forwards and defenseman) and a goaltender on the floor during
the game. Each team dresses eighteen players (sixteen runners and two goaltenders)
per game, and the players rotate on and off the floor in shifts, similar to ice
hockey. The game consists of four quarters, each fifteen minutes in length. A
game that is tied at the end of regulation is decided in a sudden-death overtime.
There are no tie games in professional indoor lacrosse.
NLL RULES
Rosters: 23 man roster, each team dresses 18 players for games (16 runners
and two goalies). A team shall be composed of six (6) players on the floor, 5
runners and one goalie
Time Format: Four 15-minute quarters; two minutes between quarters; 12
minute halftime.
Time Outs: Each team may take two 45-second timeouts per half. A TV game
has one timeout per half.
Sudden Death Overtime: Games ending regulation play with a tie score are
decided by a sudden death overtime period. Play continues until a goal is scored.
More than one overtime period is played if necessary.
10 Second Violation: Occurs when team on offense fails to advance the
ball past midfield within 10 seconds after taking possession at their end.
Face-Offs: To determine possessions at the start of each quarter and after
every goal, two players face their sticks at midfield with a referee placing
the ball between the heads of the sticks.
Shot Clock: A 30-second clock begins (counting down) when a team assumes
possession of the ball. The offensive team must put a shot on goal during that
time or they will lose possession. If they do shoot on goal (without scoring)
and recover possession of the ball (via rebound/loose ball recovery), the clock
is reset for a new 30 seconds
TERMS OF THE TURF
Body Check: Used to slow an opponent who has the ball; must be above the
waist and below the neck.
Breakaway: One-on-one (shooter on goalie) scoring opportunity.
Cradle: Method used to keep the ball inside the pocket of the stick by
rocking it back and forth.
Crease: Only the goalie can stand in this nine-foot radius with the ball.
Shooters or their teammates can not stand on (or inside) the line or their goals
won't count. Any violation of this rule will disallow the goal.
Crosscheck: An defensive strategy using the shaft of the stick to push
on an opponent to force a missed or bad shot.
Hidden Ball Play: A player without the ball cradles his stick, drawing
the attention of the defense, while a teammate who has the ball passes or shoots
on net.
Loose Ball: Occurs when there is no possession and the ball is bouncing,
rolling, or rebounding off the boards or goaltender.
Major Penalty: Five minutes in the penalty box for infractions such as
high sticking, boarding, face masking, fighting and spearing.
Man Down: When a team has one less player on the floor than their opponent.
Minor Penalty: Two minute penalty for infractions such as delay of game,
elbowing, holding, illegal crosschecking, slashing, and tripping, for example.
Offensive Pick: The legal interference by an offensive player from a set
position on a defensive player who is trying to defend the ball carrier.
Outlet Pass: The first pass from the goaltender or defender that begins
the transition from defense to offense.
Penalty Box: Where a player goes to sit while serving a two and/or five
minute penalty.
Power Play: When a team has an extra man advantage because the other team
has at least one player in the penalty box.
Screen Shot: When the goaltender can't see a shot because someone is in
the way.
Shorthanded: When a team has one or more players in the penalty box and
the opponent is at full-strength, or has more players on the floor.
Loss of Possession: Illegal screens, 30 second shot clock violation, 10
second half court violation, loose ball push, and illegal procedure during faceoffs
are among the acts that can cause a team to lose possession of the ball.
PLAY OF THE GAME
Minor Penalties: On two minute personal fouls, the penalized player is
released from the penalty box if a goal is scored before the expiration of the
two minutes.
Major Penalties: On five minute major personal fouls, the penalized player
stays in the box for the duration of the penalty, though the offending team returns
to full strength if two goals are scored against them during the five minutes.
When a second major penalty is imposed on the same player in a game, an automatic
game misconduct penalty shall be imposed.
Use of Penalty Shot: Since a team cannot be more than two men down at
a time, if a third penalty is called, the official will award a penalty shot
to the non-offending team.
Ejection from Game: Players can be ejected from a game for several reasons
including being the third man participating in a fight or accumulating two major
penalties in one game.
Slow Whistle (Delayed Penalty): If a defending player commits a minor
or major penalty against an opponent in possession of the ball where there is
offensive momentum and the opponent doesn't lose possession, the official raises
his hand and does not blow the whistle until a shot is taken, the 30-second shot
clock expires, or a goal is scored or possession is lost.
Coincidental Penalties: When each team is given the same amount of penalty
time arising out of the same incident, the offending players shall not be released
until the expiration of the penalty. Teams do not lose floor strength, and the
ball is awarded to the team who was in possession prior to the fouls.
Field & Goals: Indoor lacrosse is played on a hockey rink covered
by an artificial turf playing surface, which is usually referred to as the floor
or the carpet (as opposed to the field). There must be boards around the sides
of a minimum height of 3' high. Dimensions are 200' x 85' but may be altered.
Goals: are 4' (high) x 4'9" (wide). The circle around the goal known
as the crease is 9'3" in diameter. An offensive player is not allowed to
intentionally step into the crease area.
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